﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace DFGK_WMS.Model.Enum
{
    /// <summary>
    /// 灾情种类
    /// </summary>
    public enum DisasterTypeEnum
    {
        /// <summary>
        /// 水灾
        /// </summary>
        [Description("水灾")]
        Flood = 1,
        /// <summary>
        /// 火灾
        /// </summary>
        [Description("火灾")]
        Fire = 2,
        /// <summary>
        /// 旱涝
        /// </summary>
        [Description("旱涝")]
        Drought = 3,
        /// <summary>
        /// 地震
        /// </summary>
        [Description("地震")]
        Earthquake = 4
    }
    /// <summary>
    /// 等级
    /// </summary>
    public enum DisasterLevelEnum
    {
        /// <summary>
        /// 一级
        /// </summary>
        [Description("一级")]
        One = 1,
        /// <summary>
        /// 二级
        /// </summary>
        [Description("二级")]
        Two = 2,
        /// <summary>
        /// 三级
        /// </summary>
        [Description("三级")]
        Three = 3,
        /// <summary>
        /// 四级
        /// </summary>
        [Description("四级")]
        Four = 4,
        /// <summary>
        /// 五级
        /// </summary>
        [Description("五级")]
        Five = 5,
        /// <summary>
        /// 六级
        /// </summary>
        [Description("六级")]
        Six = 6
    }
    /// <summary>
    /// 季节
    /// </summary>
    public enum SeasonEnum
    {
        /// <summary>
        /// 春季
        /// </summary>
        [Description("春季")]
        Spring = 1,
        /// <summary>
        /// 夏季
        /// </summary>
        [Description("夏季")]
        Summer = 2,
        /// <summary>
        /// 秋季
        /// </summary>
        [Description("秋季")]
        Autumn = 3,
        /// <summary>
        /// 冬季
        /// </summary>
        [Description("冬季")]
        Winter = 4
    }
}
